[REL] rnl_farm_v2
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gr9 forum :: Public section :: Mapmaking
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[REL] rnl_farm_v2
I released a new version of Farm:
http://dl.dropbox.com/u/8122439/rnl_farm/rnl_farm_v2.rar
Changelog
-Added a new spawn at the T-junction
-Lowered grass density
-Fixed some minor bugs (hedgerows at allied spawn, invisible tank)
-Replaced the insane sized bed
-Optimization! At certain spots I had FPS increases of 15/20!
Please, any comments suggestions are welcome
http://dl.dropbox.com/u/8122439/rnl_farm/rnl_farm_v2.rar
Changelog
-Added a new spawn at the T-junction
-Lowered grass density
-Fixed some minor bugs (hedgerows at allied spawn, invisible tank)
-Replaced the insane sized bed
-Optimization! At certain spots I had FPS increases of 15/20!
Please, any comments suggestions are welcome
Joene- Forum lvl 2
- Posts : 13
Join date : 2010-06-21
Re: [REL] rnl_farm_v2
Nice. I've dled it but havent yet had time to see how it plays. We should playtest it with Rs to see how it goes and see if there are major fps drops when 20+ players are playing it...
Atkins- Janitor
- Posts : 697
Join date : 2010-01-06
Location : Finestland (only in summer)
Re: [REL] rnl_farm_v2
The only thing that causes FPS drops are the hay field models, located at the glider and several other places.
Joene- Forum lvl 2
- Posts : 13
Join date : 2010-06-21
Re: [REL] rnl_farm_v2
oh btw, since you have the vtf embedded, people should be able to get fast-dl without any sourcemod plugin. A .res file in the maps folder should be enough. I just need to tell like 6th ab how as they don't have any functional atm!
Snuffeldjuret- Janitor
- Posts : 605
Join date : 2010-01-06
Age : 39
Location : Göteborg, Sweden
Re: [REL] rnl_farm_v2
I dont know if you have some sort of log or something, but how is the balance in V2.
V3 will have quite some changes, but Id like to know how the balance is in V2
V3 will have quite some changes, but Id like to know how the balance is in V2
Joene- Forum lvl 2
- Posts : 13
Join date : 2010-06-21
Re: [REL] rnl_farm_v2
You mean who usually wins/dominates the map?
I doubt no one has any specific statistics.
My feeling was that the Allied had a bit of a upper hand in the map cos of the multiple routes to the objectives and the lack of MG's to cover those routes.
I doubt no one has any specific statistics.
My feeling was that the Allied had a bit of a upper hand in the map cos of the multiple routes to the objectives and the lack of MG's to cover those routes.
Atkins- Janitor
- Posts : 697
Join date : 2010-01-06
Location : Finestland (only in summer)
Re: [REL] rnl_farm_v2
Atkins wrote:You mean who usually wins/dominates the map?
I doubt no one has any specific statistics.
My feeling was that the Allied had a bit of a upper hand in the map cos of the multiple routes to the objectives and the lack of MG's to cover those routes.
well thats fixed for the next version. Thanks m8
Joene- Forum lvl 2
- Posts : 13
Join date : 2010-06-21
Re: [REL] rnl_farm_v2
Some video from the v2:
https://www.youtube.com/watch?v=099Be7UwfzU
Nothing special, just recorded for test some random gameplay
https://www.youtube.com/watch?v=099Be7UwfzU
Nothing special, just recorded for test some random gameplay
Atkins- Janitor
- Posts : 697
Join date : 2010-01-06
Location : Finestland (only in summer)
Re: [REL] rnl_farm_v2
Thanks Atkins. Like you said, nothing special, but its fun to watch other people play your map
Did you record this (becuase the uploader has a Spanish name..)?
Did you record this (becuase the uploader has a Spanish name..)?
Joene- Forum lvl 2
- Posts : 13
Join date : 2010-06-21
Re: [REL] rnl_farm_v2
Yeah it is my channel. It was just some random youtube channel that i made for some video and now I kind of got stuck with that channel name. If I could, I would change it to something more descriptive like WW2 Mod Videos etc...
Atkins- Janitor
- Posts : 697
Join date : 2010-01-06
Location : Finestland (only in summer)
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