[REL] rnl_farm_v2

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[REL] rnl_farm_v2

Post by Joene on Mon Jun 21, 2010 11:35 am

I released a new version of Farm:
http://dl.dropbox.com/u/8122439/rnl_farm/rnl_farm_v2.rar

Changelog
-Added a new spawn at the T-junction
-Lowered grass density
-Fixed some minor bugs (hedgerows at allied spawn, invisible tank)
-Replaced the insane sized bed
-Optimization! At certain spots I had FPS increases of 15/20!

Please, any comments suggestions are welcome Smile

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Re: [REL] rnl_farm_v2

Post by Atkins on Mon Jun 21, 2010 11:45 am

Nice. I've dled it but havent yet had time to see how it plays. We should playtest it with Rs to see how it goes and see if there are major fps drops when 20+ players are playing it...
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Re: [REL] rnl_farm_v2

Post by Joene on Mon Jun 21, 2010 11:48 am

The only thing that causes FPS drops are the hay field models, located at the glider and several other places.

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Re: [REL] rnl_farm_v2

Post by Snuffeldjuret on Mon Jun 21, 2010 1:14 pm

oh btw, since you have the vtf embedded, people should be able to get fast-dl without any sourcemod plugin. A .res file in the maps folder should be enough. I just need to tell like 6th ab how as they don't have any functional atm!
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Re: [REL] rnl_farm_v2

Post by Joene on Wed Jul 14, 2010 10:33 pm

I dont know if you have some sort of log or something, but how is the balance in V2.
V3 will have quite some changes, but Id like to know how the balance is in V2 Smile

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Re: [REL] rnl_farm_v2

Post by Atkins on Thu Jul 15, 2010 7:06 am

You mean who usually wins/dominates the map?
I doubt no one has any specific statistics.

My feeling was that the Allied had a bit of a upper hand in the map cos of the multiple routes to the objectives and the lack of MG's to cover those routes.
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Re: [REL] rnl_farm_v2

Post by Joene on Thu Jul 15, 2010 7:22 am

Atkins wrote:You mean who usually wins/dominates the map?
I doubt no one has any specific statistics.

My feeling was that the Allied had a bit of a upper hand in the map cos of the multiple routes to the objectives and the lack of MG's to cover those routes.

well thats fixed for the next version. Thanks m8

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Re: [REL] rnl_farm_v2

Post by Atkins on Mon Jul 19, 2010 7:05 am

Some video from the v2:

http://www.youtube.com/watch?v=099Be7UwfzU

Nothing special, just recorded for test some random gameplay
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Re: [REL] rnl_farm_v2

Post by Joene on Mon Jul 19, 2010 7:52 am

Thanks Atkins. Like you said, nothing special, but its fun to watch other people play your map Smile

Did you record this (becuase the uploader has a Spanish name..)?

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Re: [REL] rnl_farm_v2

Post by Atkins on Mon Jul 19, 2010 7:58 am

Yeah it is my channel. It was just some random youtube channel that i made for some video and now I kind of got stuck with that channel name. If I could, I would change it to something more descriptive like WW2 Mod Videos etc...
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