Map optimizations

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Re: Map optimizations

Post by Atkins on Sat Oct 16, 2010 7:18 am

I wonder what would happen if one puts func_occluder walls inside the 2048 tall mix hedge so it should not render any models behind it.

http://developer.valvesoftware.com/wiki/Func_occluder
http://www.youtube.com/watch?v=HX7qT8uIAVw
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