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What do people expect/think will be in 1.6?

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What do people expect/think will be in 1.6? Empty What do people expect/think will be in 1.6?

Post by Snuffeldjuret Thu Oct 07, 2010 2:18 pm

TO get people to be a bit realistic about what will be included in 1.6, and a fun "betting" topci I thoguht about this. Lets lsit all possible things 1.6 could include, and then guess on which ones we think will be included =).

Things like "new skin for g43" and "minimap look changed" might not be good things to include in the betting though..

including rnl_falaise
including rnl_battleofcarentan
end round server crash fix
eglise ghost doors fix
eglise squeeky windows fix
hiccups in transition between sway patterns fix
no recoil no sway bug fix
unable to bring up IS bug fix
unable to switch weapon bug fix
gun model disappear bug fix
garand cant climb while reloading
hiccup when finished changing stance fix
weapons correctly aligned when not setting headbob to zero
"obejctive being captured/underattack" displays the same for all obejctives on the minimap
radioman getting a function
Team needs to hold the obejctives for 10 * X seconds before they win the round
a functional roundtimelimit for the maps
a minimap animation instead of instant pop up
an indication on the minimap if a spawn is blocked by the enemy
blackout/knockdown generally improved
getting stuck in other players in spawn fix
risking getting stuck in objects when you climb fix
getting undeployed if you deployed on a box/player when it disappears
"choose class" window always correctly displays in which slot every player is in
the arrows on the minimap shows correctly if you can capture the obejctives or not
nade throwing system improved
a playable fg42
blood not working as a hit notification in the distance
attachable bayonet
bayonet hit where the gun points at instead of in middle of the screen
the hand you aim with moves around in "free aim box" when nade is selected
feature that allows you to easily see the names of the spectators
ability to use bayonet while sprinting
improved hitboxes for proned position
improved hitboxes for rolling/climbing/(un)proning
visually improved "scoreboard"
players unable to choose slots in later fireteams when the former ones are not (almost) full
ability to change the loadout
k98k fire speed consistent when in an IS mode?
move fast while crouch+tightIS+hurtintheleg bug fix
using "create game" feature wont make your listenserver a "lan server" even if you have sv_lan 0.
Better "player recognition" as in easier to see who's who in-game.
improved MG deployment functionality.
removed ability to "double jump"
squad files more compatible for changes.
item getting pushed away instead of picked up on use bug fix
invulnerable zombie bug fix

--

will edit this and add more stuff I hope. Lets ahve some fun and see whos best at predicting the future Very Happy.


Last edited by Snuffeldjuret on Mon Oct 25, 2010 10:59 am; edited 18 times in total
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Post by *O*N*E* Fri Oct 08, 2010 4:50 pm

New m1 garand sound Very Happy

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Post by Atkins Fri Oct 08, 2010 5:10 pm

I dont think we are gonna see fg42 yet.
But mostly i expect same things as Snuffel.
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Post by Shepuz Sat Oct 09, 2010 12:35 pm

I wish even one WW2 game/mod would get the damage indications right.. people don't generally squirt blood when being hit with a bullet, there's no puff of blood or bloody mist.. probably nothing to be honest, but at least in SPR movie the hits were shown with a small cloud of dust coming from the point of impact, I would rather see that than a huge stream of blood blowing out of the ENTRY wound.. I would understand the cloud of blood if the guy was hit with 20mm AP round or similar, but 7.92mm? nah...
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Post by *O*N*E* Sat Oct 09, 2010 12:58 pm

Good point there

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Post by Snuffeldjuret Mon May 16, 2011 5:43 pm

Lol considering the time 1.6 takes, I bet many of those thigns will be fixed lol Very Happy.
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Post by syroj Sat Jul 30, 2011 10:19 am

I hope also... Smile Soon soon !
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Post by Atkins Sat Jul 30, 2011 5:03 pm

Atkins wrote:I dont think we are gonna see fg42 yet.

I was wrong.

The FG42 is a work in progress, so the model and animations may look less finished than the rest.

http://forum.resistanceandliberation.com/showthread.php?t=12475
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Post by Snuffeldjuret Sat Jul 30, 2011 9:59 pm

well, they did have 9 extra months Very Happy
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