Limiting the map size according to player numbers?
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Limiting the map size according to player numbers?
I was wondering if in 1.6 there will be the same system as in Alpha that only certain classes are unlocked while player number is low and the more ppl join the more classes are unlocked. So there won't be 4 g43's and 2 mp40's in the game until more ppl have joined, unlike now.
Now setting an Engineer/Pioneer at the end of the class table so that it would be choose-able only after 10+ ppl are in that team and then in the map itself there would be a TNT objective that he can blow up which would reveal a new path to some objective. So without blowing up that target the choose-able paths to some objectives would be limited and so the map size would be limited, in a way, till the teams are big enough for the extra path to open.
Like imagine an Eglise where the roads to Cabbage are blocked until both teams have around 10 players. The map would be more playable with low player amounts that way. (Ofc Cab would have to be a optional objective and not mandatory like now).
Or in La Fiere the allies could only only leave the initial spawn via the 2 fields on the left side and the 2 right side spawn exists would be sealed till there would be 8+ players per team.
And in St.Come the Northern road would be blocked from both ends till teams yet again are bigger.
Any thoughts?
Now setting an Engineer/Pioneer at the end of the class table so that it would be choose-able only after 10+ ppl are in that team and then in the map itself there would be a TNT objective that he can blow up which would reveal a new path to some objective. So without blowing up that target the choose-able paths to some objectives would be limited and so the map size would be limited, in a way, till the teams are big enough for the extra path to open.
Like imagine an Eglise where the roads to Cabbage are blocked until both teams have around 10 players. The map would be more playable with low player amounts that way. (Ofc Cab would have to be a optional objective and not mandatory like now).
Or in La Fiere the allies could only only leave the initial spawn via the 2 fields on the left side and the 2 right side spawn exists would be sealed till there would be 8+ players per team.
And in St.Come the Northern road would be blocked from both ends till teams yet again are bigger.
Any thoughts?
Atkins- Janitor
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Re: Limiting the map size according to player numbers?
I've thought of it too =). I remember good old Day of Defeat had "blow up soem wall here and there to open up new paths". But not with the goal to open up the map size. It would be a cool work around =).
Snuffeldjuret- Janitor
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Re: Limiting the map size according to player numbers?
Yeah dod_caen at least used to have those extra routes that could be opened up.
Well i suppose there would be 2 ways to do this at least. One could block some areas away totally, like the cabbage idea, and second method would just force ppl to used certain routes and bottlenecks but the whole map would still be the same size, like in La Fiere example.
Well i suppose there would be 2 ways to do this at least. One could block some areas away totally, like the cabbage idea, and second method would just force ppl to used certain routes and bottlenecks but the whole map would still be the same size, like in La Fiere example.
Atkins- Janitor
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Re: Limiting the map size according to player numbers?
Ive been thinking about this myself, though more in a way like Battlefield 2. But this is indeed an interesting approach, but then we still have to wait if the devs will implement the class system like in Alpha.
Lets hope they do.
Lets hope they do.
Joene- Forum lvl 2
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Re: Limiting the map size according to player numbers?
yea, Im getting quite tired of the way peopel select classes atm when there are few people =(.
Snuffeldjuret- Janitor
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Re: Limiting the map size according to player numbers?
Snuff had a good idea that one could make those 2048 hedges appear and disappear at certain places depending on player amounts.
I suppose some sort of case_logic is needed here, idk.
And i suppose it would look a bit weird if trees come and go.
Hmm... i wonder if that same trigger/logic system could be applied to roadblocks. So when player amount exceeds e.g. 16, it lets blow up a blockage and expand the map.
I suppose some sort of case_logic is needed here, idk.
And i suppose it would look a bit weird if trees come and go.
Hmm... i wonder if that same trigger/logic system could be applied to roadblocks. So when player amount exceeds e.g. 16, it lets blow up a blockage and expand the map.
Atkins- Janitor
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Re: Limiting the map size according to player numbers?
it should be np, the problem is that I assume that only way to count the players on the server is by counting the living players on the map, which will go up and down quite a lot =(.
Maybe though if there is a delay in executing the blocking/opening it could be stable though =).
Maybe though if there is a delay in executing the blocking/opening it could be stable though =).
Snuffeldjuret- Janitor
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Re: Limiting the map size according to player numbers?
is there an entity that tracks the amounts of players then?
Joene- Forum lvl 2
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Re: Limiting the map size according to player numbers?
Not really I guess, but this could be something =)
http://www.editlife.net/tutorial.php?tutid=37
I havent tried it though =(
http://www.editlife.net/tutorial.php?tutid=37
I havent tried it though =(
Snuffeldjuret- Janitor
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Re: Limiting the map size according to player numbers?
interesting.... Might use it for my Bastogne map. Depending on the number of players, I can increase the size of the front (the main line of resistance)
Joene- Forum lvl 2
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Re: Limiting the map size according to player numbers?
one way to make it could could to to add road blocks botu you can get from one side to hte other
so you can clsoe areas, but without trappign ppl in them =).
so you can clsoe areas, but without trappign ppl in them =).
Snuffeldjuret- Janitor
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Re: Limiting the map size according to player numbers?
You can always put a trigger_hurt inside the closed area that will be activated when the wall is closed so ppl inside will die...
Atkins- Janitor
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Re: Limiting the map size according to player numbers?
sounds a bit evil =(
Snuffeldjuret- Janitor
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Re: Limiting the map size according to player numbers?
It is a necessary evil
Well, perhaps that could be avoided by setting a noclip ramp like in st.come allied base spawn so that it makes a certain route one way route only. And enable that with a trigger.
Well, perhaps that could be avoided by setting a noclip ramp like in st.come allied base spawn so that it makes a certain route one way route only. And enable that with a trigger.
Atkins- Janitor
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Re: Limiting the map size according to player numbers?
Yeap that was what I was thinking. And then enable/disable road block props to make it intuitive. The risk of people getting stuck in the roadblock itself could be worth taken =).
Snuffeldjuret- Janitor
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