Getting started in mapping for RnL Open Beta

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Getting started in mapping for RnL Open Beta

Post by Atkins on Sun Jan 24, 2010 11:29 am

1. Install Source SDK in Steam Library tools page and then read this:

2. http://www.resistanceandliberation.com/wiki/index.php?title=Setting_up_the_SDK_for_RnL

3. Research this example map C:\Program Files (x86)\Steam\steamapps\SourceMods\RnLBeta\mapsrc\rnl_street.vmf

4. Start experimenting

More info:
http://www.resistanceandliberation.com/Faq

http://www.youtube.com/results?search_query=source+sdk++tutorials&aq=f



(Alpha 0.4 mapping guide: alpha4 http://rnlmapping.wikispaces.com/ )


Last edited by Atkins on Thu Jul 29, 2010 6:55 am; edited 2 times in total
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Re: Getting started in mapping for RnL Open Beta

Post by Snuffeldjuret on Mon May 10, 2010 4:21 pm

http://www.interlopers.net/

A among other stuff good tutorial site that has been enough for me to be able to make the stuff I make =). Check it out if you have a look at mapping!
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Re: Getting started in mapping for RnL Open Beta

Post by Atkins on Thu Jul 29, 2010 6:57 am

Snuff, if you could some day add steps 4 -->
Like what to add to a map that it can be played etc...
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Re: Getting started in mapping for RnL Open Beta

Post by Joene on Thu Jul 29, 2010 7:41 am

step 4, decompile an official map and study the objective system. Smile

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Re: Getting started in mapping for RnL Open Beta

Post by Atkins on Thu Jul 29, 2010 9:45 am

Indeed. I used to use Vmex for decompiling:
http://steamreview.org/external/vdc/vmex098g.zip
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Re: Getting started in mapping for RnL Open Beta

Post by Snuffeldjuret on Thu Jul 29, 2010 2:08 pm

hmm, I might one day when I get the energy =).

My energy for RnL is atm very low =(.
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