Red Orchestra SDK Editor stuff
gr9 forum :: Public section :: Mapmaking
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Red Orchestra SDK Editor stuff
Basics of the Editor:
http://www.redorchestragame.com/downloads/manuals/RedOrchestraSDKManual.pdf
To get it work with Darkest Hour, just add -mod="darkesthour" to Launch Options in Steam.
And yeah, the editor is in the Tools section at Steam if someone didn't know.
A small map with all the tanks and whatnot cannons:
http://dl.dropbox.com/u/6981144/DH-tanktraining.rom
To check how ppl have made their maps, just open whatever .rom file in the maps folder and check it out. There is no specific editor-files like in Hammer.
Additional information:
http://wiki.beyondunreal.com/Legacy:Unreal_Mapping_FAQ
Because the Editor might be quite confusing in the beginning for those familiar with Hammer, check these 2 pages first:
http://wiki.beyondunreal.com/Legacy:Mouse_Control
http://wiki.beyondunreal.com/Legacy:Keyboard_Shortcuts
http://www.redorchestragame.com/downloads/manuals/RedOrchestraSDKManual.pdf
To get it work with Darkest Hour, just add -mod="darkesthour" to Launch Options in Steam.
And yeah, the editor is in the Tools section at Steam if someone didn't know.
A small map with all the tanks and whatnot cannons:
http://dl.dropbox.com/u/6981144/DH-tanktraining.rom
To check how ppl have made their maps, just open whatever .rom file in the maps folder and check it out. There is no specific editor-files like in Hammer.
Additional information:
http://wiki.beyondunreal.com/Legacy:Unreal_Mapping_FAQ
Because the Editor might be quite confusing in the beginning for those familiar with Hammer, check these 2 pages first:
http://wiki.beyondunreal.com/Legacy:Mouse_Control
http://wiki.beyondunreal.com/Legacy:Keyboard_Shortcuts
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gr9 forum :: Public section :: Mapmaking
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