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Wouldn't this be fun?

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Post by Snuffeldjuret Mon Sep 20, 2010 5:11 pm

something like:

rnl_steMARIEdumont
8on8-12on12 ish
mp_axisspawntime 1000 (seconds = no respawn)
mp_alliedspawntime 40+ish (to fit the desired game-play, maybe up to 60-120 sec)
mp_timelimit 10-ish (minutes)

The allied spawn time should be set to balance the optimal tactics for allies. It should not result in allies best tactic to blindly rush to their deaths. It should not be too high to make it impossible to have the time to capture all objectives on the map.

Well, all sort of ideas to just make it for allies to capture objectives and axis to mainly think of surviving but not fallback to fast. A rather low timelimit is nice so if you die as axis right away you don't have to wait 10 minutes for next round. 3 Objectives should be exciting enough I guess.

perhaps:
8on8, 6 minutes timelimit, no axis respawn, 60 sec allied respawn.


Comments? =)
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Post by Atkins Mon Sep 20, 2010 5:20 pm

One way to find out.
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Post by Shepuz Tue Sep 21, 2010 12:24 pm

if we ever take a step in to the realism side, there could be a scenario where allies have enough for 3 to 5 full respawns compared to axis 6 to 10 or more. Allies are supposed to be paratroopers in this mod after all, and paratroopers in this case had limited amount of men at their disposal where as the axis had larger amounts of troops in garrison, especially at towns. This would force the allies to rethink their tactics and use stealth and suprise to take down the larger defending team and take the objectives. Many people would be butthurt and I don't see allies winning very easily but our friends over at the realism units would probably piss their pants in delight.
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Post by Atkins Tue Sep 21, 2010 1:25 pm

Shepuz I think we can try that too. We don't need to be no realism unit to try different scenarios. Anyway, i think allied are gonna be in big trouble in that scenario cos of the limitations of the mod. Defenders just have it easier in this mod.

The Snuffel's scenario on the other hand sounds like a nightmare for Axis which might get them value their only life and the pure amount of adrenaline that it produces might just be worth the try.
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Post by Snuffeldjuret Tue Sep 21, 2010 8:34 pm

I doubt it would be very managable to pull something like this off in public anyway, even if it is possible.

I would think that these kind of things could be more fun than pub-style stuff for a private community =).
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Post by jolox Sun Sep 26, 2010 9:41 pm

Atkins wrote:
The Snuffel's scenario on the other hand sounds like a nightmare for Axis which might get them value their only life and the pure amount of adrenaline that it produces might just be worth the try.

Yeah, that would be a real adrenaline blast, I'd really like to try that.

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Post by Mjarr Tue Sep 28, 2010 8:28 am

Shepuz wrote:if we ever take a step in to the realism side, there could be a scenario where allies have enough for 3 to 5 full respawns compared to axis 6 to 10 or more. Allies are supposed to be paratroopers in this mod after all, and paratroopers in this case had limited amount of men at their disposal where as the axis had larger amounts of troops in garrison, especially at towns.

This would present issue (realistically thinking) what could be referred as 'frontage', while the paras are greatly dispersed for diffrent reasons it's not like the defender would concentrate huge amount of forces on every crucial location, as generally speaking every direction can be potential salient or subject for hit'n run stealth attack. What the paras would lack in manpower and possibly more organised combat strenght they would have serious advatange with decentralised nature of their operation if we look it on the larger scale. Of course that does present problem in most RnL map, which are very predictable and there is no real danger about someone sneaking from completely unexpected direction due the fact the maps are not designed for that and the source engine can't make anything larger than a matchbox.

However the idea itself could be quite interesting, but it would require well designed custom maps to allow proper stealth to begin with.
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